public final class ServerPlayConnectionEvents extends Object
Modifier and Type | Class and Description |
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static interface |
ServerPlayConnectionEvents.Disconnect |
static interface |
ServerPlayConnectionEvents.Init |
static interface |
ServerPlayConnectionEvents.Join |
Modifier and Type | Field and Description |
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static Event<ServerPlayConnectionEvents.Disconnect> |
DISCONNECT
An event for the disconnection of the server play network handler.
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static Event<ServerPlayConnectionEvents.Init> |
INIT
Event indicating a connection entered the PLAY state, ready for registering channel handlers.
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static Event<ServerPlayConnectionEvents.Join> |
JOIN
An event for notification when the server play network handler is ready to send packets to the client.
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public static final Event<ServerPlayConnectionEvents.Init> INIT
public static final Event<ServerPlayConnectionEvents.Join> JOIN
At this stage, the network handler is ready to send packets to the client.
public static final Event<ServerPlayConnectionEvents.Disconnect> DISCONNECT
No packets should be sent when this event is invoked.