@Environment(value=CLIENT) public final class ClientPlayConnectionEvents extends Object
Modifier and Type | Class and Description |
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static interface |
ClientPlayConnectionEvents.Disconnect |
static interface |
ClientPlayConnectionEvents.Init |
static interface |
ClientPlayConnectionEvents.Join |
Modifier and Type | Field and Description |
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static Event<ClientPlayConnectionEvents.Disconnect> |
DISCONNECT
An event for the disconnection of the client play network handler.
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static Event<ClientPlayConnectionEvents.Init> |
INIT
Event indicating a connection entered the PLAY state, ready for registering channel handlers.
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static Event<ClientPlayConnectionEvents.Join> |
JOIN
An event for notification when the client play network handler is ready to send packets to the server.
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public static final Event<ClientPlayConnectionEvents.Init> INIT
public static final Event<ClientPlayConnectionEvents.Join> JOIN
At this stage, the network handler is ready to send packets to the server. Since the client's local state has been setup.
public static final Event<ClientPlayConnectionEvents.Disconnect> DISCONNECT
No packets should be sent when this event is invoked.